![]() Unless the developers have learned a whole lot in the last six months, I’m not expecting this to be much better. It was buggy, the story was corny as heck, the puzzles were ridiculously easy, and the action was comically poor. Red Colony was that weird kind of bad where it bordered on “so bad, it’s good », but sadly remained firmly on the side of “no, it’s just bad ». Well, I haven’t played this sequel either but having played that first game I can now set expectations appropriately. The original Red Colony came out earlier this year and at the time I didn’t really know what to make of it as I hadn’t played it at the time. A little too easy for even my rather flexible tastes, but you can have a good time with it if you’re inclined to. To be frank, I feel this game does too little to distinguish itself, but it’s not like it’s bad or anything. It has an attractive presentation, gameplay that is relatively easy to pick up, and an upgrade system to give it a bit of texture. If you feel the need for a simple and light roguelite and have somehow exhausted all of the other options on the Switch, you may want to look into Rogue Wizards. I can’t really say too much against an original effort launching at that price, even if it’s short and doesn’t really go anywhere exciting. It’s from the makers of Eternum Ex, which has a reasonably dedicated following. If this sells well, there will apparently be more. It takes about a half hour to play through the whole thing, so don’t expect to get much out of it other than a taste of what a bigger game could potentially offer. This is a very short puzzle adventure game where you play as a sad dad named John who is trying to find his daughter Mary in a post-apocalyptic world full of cannibals and scarce on resources. If you’re okay with that, then by all means proceed. Given the four year gap between this game and the developer’s previous game, you might be waiting a while. You won’t get any resolution of any kind until more chapters of this are released. This is just the first part of a larger story, and as such the ending of this part is such an incredible buzzkill that I really can’t go without mentioning it. There’s just one fly in the proverbial ointment, and it’s hinted at in that subtitle. Rather well-written for what it is, and very interesting to play. Depending on what you do, you’ll form bonds with different characters and learn new things. I’ll give it a shot and if I find it particularly good I’ll let you know.Ī visual novel with some time management elements woven in, Lotus Reverie invites you to choose how to spend your limited time in a survival game where only one pair can survive. It looks pretty cool, but I haven’t had a chance to play it yet and I can’t seem to find much chatter about it anywhere, so I can’t say whether or not it lives up to its promise. You’ll also meet a wide variety of characters with their own motives and interests. You can unlock new combos and level them up as you go, increasing your combat prowess. It’s inspired by cinematic platformers like Flashback and its ilk, but the slice-em-up action looks a little more straightforward than you often see in games like that. You play as an immortal mercenary in this very grim and proper side-scrolling action-adventure game. That said, with all of its flaws in tow it’s a bit hard to recommend. It’s too bad because I love the game’s vibrant look, and some of the puzzles aren’t too shabby. Some of the abilities at your disposal are inventive, but they aren’t really used to their full potential. The story is always present and regrettably it’s just not very good. It seems like a tough task, but then a wizard gives you magic. You play as a mother bilby searching for her lost children who got separated from her in a storm. This is a puzzle-platformer that aims at weaving a dramatic tale but falls well short of the mark.
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